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Business Modelling

Date: 2019-12-06

Table of Contents


Business Model

A business model is a plan, it can include some of the following concepts:

A business model describes the rationale of how an organisation creates, delivers and captures value - starting from an idea. The business model core is about the conceptualisation of different elements and shows how you are creating value as a company. It is about what, how and when you do something. If we are unable to create, deliver or capture value, the business model collapses. Business planning in no longer a model in which you can, per se, mobilise resources and execute it due to the boom of open innovation.

Business models change because markets fluctuate and change, resources available change and recreating it is required. The business model offers a way to provide a response of the company to what the environment and the market are asking for.

Business Model Canvas

Business modeling takes the technical aspects of a business into economic knowledge. The economic knowledge is more high level and allows for the understanding of how to manage on this level.

The same market doesn’t imply that the business models are the same. They can be very different. For example, in the game market, we can observe an evolution of the business models:

The most single valuable asset in a company is a paying customer. Others include product, technology, vision, investors, management, company values, strong team, customer need, competitive advantage, money and a business plan.

To show that companies’ business models change over time, especially with digital transformation because it powered a change in all worldwide markets. Some great examples are General Electric, Nintendo (which started selling card games) and Nokia (which started with paper and rubber).

Gartner’s Hype Cycle

The Gartner’s Hype Cycle shows the maturity, adoption and social application of specific technologies. It is related to the trends and what sort of what to expect in the future.

Gartner's Hype Cycle

The case of apps

Apps 4-5 years ago were extremely popular, everything was designed to be an app because, at the time, that technology was at its peak. Right now, companies are no longer trying to create apps but great user experiences.